GameSpot gave it 6.4 out of 10 for some simplified and missing features, previously seen in X-COM, that would have allowed for more in-depth gameplay.
UFO: Aftermath received middling reviews. UFO: Aftermath Aggregate scores Aggregator The aliens the player fights are known as the Reticulans, who are heavily based on Greys, controlling various horrific mutant lifeforms. The player must gather together the remaining peoples of the planet, find out what has happened, and, if possible, take vengeance. After several weeks, the spores seemed to disintegrate, decomposing and settling into the soil. However, a few survivors sealed themselves in underground bases with stocks of food and oxygen. The governments of the world chose caution over aggression, not realizing how quickly the end could come, and were buried. During the Twilight, all human responses were futile. During the "Nightfall", as it would come to be called, most of the higher life forms on earth were wiped out. Having reached critical mass in the skies, the spores began to rain down, clogging the streets and bodies of water, smothering people in their homes and burying animals in the wild. Rapidly multiplying, the spores soon darkened the skies, obscuring the sun completely. Hovering over the planet, it released large clouds of spores into the upper atmosphere. In May 2004, a giant spacecraft approached Earth. You can provide one by editing this article. This article needs an improved plot summary. In a deviation from the X-COM series, the battlefield is presented in fully rotatable 3D view. Players can pause time or have the game set to automatically pause on certain events and issue orders to their troopers. All combatants move and act simultaneously, rather than using turns. Players may expand their territory by winning battles, allowing more access to resources. Mission markers pop up on the globe, indicating locations where a team can be dispatched to battle. The strategic phase allows players to outfit their troopers for action, acquire new equipment and personnel, and conduct research to enable the production of more advanced equipment. The game consists of two alternating phases: a strategy phase in which players control and expand their organizations, and a tactical phase in which player-controlled units battle alien enemies. Rooted deeply in the X-COM series, the game combines elements of strategy with squad-based tactics.